Pantheon isn't just a pretty name, nor is its subtitle "Rise of the Fallen," as generic as it initially sounds. "We're not going to concern ourselves with the fact that there may be other MMO fans who may not like our game." ![]() "We're identifying a target audience, and we're going to focus on them and make a really great game for them," McQuaid says. With Pantheon, McQuaid is taking the opposite approach. Effectively, in their drive to please everyone with unwieldy budgets and being "all things to all people," they end up pleasing no one. ![]() Scheduled for an official listing on Kickstarter later today, Pantheon grew out of McQuaid's belief that modern MMOs have sagged under the weight of their own massiveness.
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